Page 4 of 20
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 6:41 am
by Baxajaun
Hi Pritpal,
how i can configure hbIDE to debug a FWH's application using Carles's FwDbg ?
viewtopic.php?f=6&t=18137&p=99501&hilit=debug#p99501FwDbg.lib must be before FWH libs.
Best regards,
Felix
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:02 am
by Pritpal Bedi
Hi
In the <Flags> tab change the order of libs.
-lFwDbg
-lFWH
without the extentions. And then libs will be linked accordingly.
Let me know if it helped.
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:11 am
by Baxajaun
Pritpal,
and a compiler´s flag to debug ?
Thanks in advance.
Best regards,
Felix
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:15 am
by Baxajaun
Pritpal,
how i can add a new dll ?
Best regards,
Felix
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:19 am
by Pritpal Bedi
Hi
Baxajaun wrote:Pritpal,
and a compiler´s flag to debug ?
I have never used any debugger, but probably it is
-b
So in <Flags> add one more line -b.
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:20 am
by Pritpal Bedi
Baxajaun wrote:Pritpal,
how i can add a new dll ?
Suppose it is myown.dll...
-lmyown
That's it.
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:26 am
by Baxajaun
Pritpal,
thanks a lot for your help and work.
Best regards,
Felix
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:30 am
by Pritpal Bedi
Baxajaun wrote:thanks a lot for your help and work.
I am, and the group also, is interested if these replies helped you .
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:36 am
by Baxajaun
Pritpal,
compiler's flag ------> yes
FwDbg.lib before FWH's libs -----> yes
myown.dll -----> not
Regards,
Felix
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Thu Jun 10, 2010 7:44 am
by Pritpal Bedi
Baxajaun wrote:compiler's flag ------> yes
FwDbg.lib before FWH's libs -----> yes
myown.dll -----> not
Can you show <hbp> tab contents ?
What type of myown.dll is ? I mean, pure C dll or Harbour PCode Dll ?
If it is pcode dll then I have to get clarification from Viktor.
OR try
in <Sources> tab include myown.dll as a source, let's see.
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Fri Jun 11, 2010 6:14 am
by Antonio Linares
Pritpal,
Is HBIDE available for OSX and Linux too ? thanks
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Fri Jun 11, 2010 6:47 am
by Antonio Linares
HBIDE on Snow Leopard using free WinBottler
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Fri Jun 11, 2010 2:13 pm
by Pritpal Bedi
Antonio Linares wrote:Is HBIDE available for OSX and Linux too ? thanks
Yes, on all those platforms supported by Harbour and Qt.
I could compile and use on Ubuntu 10.1 and have news that someone
used it on OSX too. But, I do not have the installer for those OS's,
you need to compile it there yourself.
It is easy though - hbmk2 hbide.hbp.
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Fri Jun 11, 2010 2:15 pm
by Pritpal Bedi
Antonio Linares wrote:HBIDE on Snow Leopard using free WinBottler
Thanks you for testing, it shows the power of hbIDE.
Re: Pritpal, HBIDE developer, assists us to use it with FWH
Posted: Fri Jun 11, 2010 11:38 pm
by Andrés González
First Antonio, could you please put the correct files to setup HBIDE with fivewin. I couldn't do it with FWH 10.02. Please the files *.hbp and *.env
Second, could you please say how you did to build hbide in a mac OSx from the svn ?
Thirst, the same, how to build hbide in windows?
Finaly, follow this link to do it with linux
http://www.elart.it/links/harbourhowto_deb_en.php. I did it with no idea in linux and works perfectly in UBUNTU 10.04.
Pritpal Congratulations excellent work, but I suggest you to include the configuration files from different compilers like UEStudio do. For instance Harbour, xHarbour Fivewin, minigw ... would help a lot and saves hours of forums. Just changing this files will save a lot of time.