Hola a todos, pues eso necesitaria para guiarme un ejemplillo para el uso del winsock..... Si alguien puede pasarme uno o decirme donde puedo mirar se lo agradeceria mucho.
Un saludo.
Elías Torres.
// Socket server connection sample
#include "FiveWin.ch"
static oWnd, oSocket
function Main()
local oBar
DEFINE WINDOW oWnd TITLE "Client socket"
DEFINE BUTTONBAR oBar OF oWnd _3D
DEFINE BUTTON OF oBar ACTION Client() TOOLTIP "Connect"
DEFINE BUTTON OF oBar ;
ACTION oSocket:SendData( "MSG This is a test" ) ;
TOOLTIP "Send data"
DEFINE BUTTON OF oBar ;
ACTION SendFile() TOOLTIP "Send file"
ACTIVATE WINDOW oWnd
return nil
function Client()
oSocket = TSocket():New( 2000 )
oSocket:bRead = { | oSocket | MsgInfo( oSocket:GetData() ) }
// Never use a MsgInfo() here because it hangs Windows!!!
oSocket:bConnect = { || oWnd:SetText( "Connected!" ) }
oSocket:bClose = { || MsgInfo( "Server has closed!" ) }
oSocket:Connect( "127.0.0.1" ) // use the server IP address here
return nil
function SendFile()
local cFileName := cGetFile( "*.*", "Select a file to send by Internet" )
if ! Empty( cFileName ) .and. File( cFileName )
oSocket:SendData( "SENDFILE " + cFileName( cFileName ) )
oSocket:SendFile( cFileName )
oSocket:End()
MsgInfo( "File sent" )
endif
return nil
// Socket server connection sample
#include "FiveWin.ch"
#define ST_COMMAND 1
#define ST_SENDFILE 2
#define FILE_BLOCK 8000
static oWnd, oSocket, oClient
//------------------------------------------------------------------------//
function Main()
local oBar
DEFINE WINDOW oWnd TITLE "Server socket"
DEFINE BUTTONBAR oBar OF oWnd _3D
DEFINE BUTTON OF oBar ACTION Server() TOOLTIP "Listen"
ACTIVATE WINDOW oWnd
return nil
//------------------------------------------------------------------------//
function Server()
oSocket = TSocket():New( 2000 )
oSocket:bAccept = { | oSocket | oClient := TSocket():Accept( oSocket:nSocket ),;
oClient:Cargo := ST_COMMAND,;
oClient:bRead := { | oSocket | OnRead( oSocket ) },;
oClient:bClose := { | oSocket | OnClose( oSocket ) } }
oSocket:Listen()
return nil
//------------------------------------------------------------------------//
function OnRead( oSocket )
local cData := oSocket:GetData()
local cToken
LogFile( "sockserv.txt", { Len( cData ), cData } )
do case
case oSocket:Cargo == ST_COMMAND
cToken = StrToken( cData, 1 )
do case
case cToken == "SENDFILE"
oSocket:Cargo = ST_SENDFILE
oSocket:hFile = fcreate( StrToken( cData, 2 ) )
case cToken == "MSG"
MsgInfo( SubStr( cData, 5 ) )
endcase
case oSocket:Cargo == ST_SENDFILE
fwrite( oSocket:hFile, cData, Len( cData ) )
LogFile( "sockserv.txt", { "writting..." } )
if Len( cData ) < FILE_BLOCK
// fclose( oSocket:hFile )
// MsgInfo( Len( cData ) )
// oSocket:Cargo = ST_COMMAND
endif
endcase
return nil
//------------------------------------------------------------------------//
function OnClose( oSocket )
MsgInfo( "Client has closed!" )
do case
case oSocket:Cargo == ST_SENDFILE
fclose( oSocket:hFile )
endcase
oSocket:End()
return nil
//------------------------------------------------------------------------//
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