Desculpas, aqui la classe correcta:
//-> con modificaciones - 23/09/2008
#include "FiveWin.ch"
#include "Constant.ch"
#define SS_CENTER 1
#define SS_RIGHT 2
#define SS_GRAYRECT 5 // BOXRECT
#define TA_LEFT 0
#define TA_RIGHT 2
#define TA_CENTER 6
#define TA_TOP 0
#define TA_BOTTOM 8
#define COLOR_WINDOW 5
#define COLOR_WINDOWTEXT 8
#define COLOR_BTNSHADOW 16
#define COLOR_BTNHIGHLIGHT 20
#define WM_NCHITTEST 132 // 0x84
#define GWL_STYLE -16
#define GWL_EXSTYLE -20
#ifdef __XPP__
#define Super ::TControl
#define New _New
#endif
static oTimer, aTimer := {}
//----------------------------------------------------------------------------//
CLASS TDSay FROM TControl
CLASSDATA lRegistered AS LOGICAL
DATA l3D
DATA cPicture
DATA aCaption
DATA bGet
DATA lShaded, lBox, lRaised
DATA nDTop, nDLeft
DATA nTTop, nTLeft
DATA aRect, nLong
DATA nTxtWidth, nTxtHeight
DATA nAlign
DATA oTimer
DATA lScroll, lHorizontal, nSpeed, lWrap // nSpeed: 0 to 100
DATA lBlink, lView
METHOD New( nRow, nCol, bText, oWnd, cPicture, oFont,;
lCentered, lRight, lBottom, lBorder, lPixels, nClrText, nClrBack,;
nWidth, nHeight, cScroll, nSpeed, lWrap, lBlink,;
lDesign, lUpdate, lShaded, lBox, lRaised ) CONSTRUCTOR
METHOD ReDefine( nId, bText, oWnd, cPicture, lCentered, lRight, lBottom,;
nClrText, nClrBack, cScroll, nSpeed, lWrap, lBlink,;
lUpdate, oFont, lShaded, lBox, lRaised ) CONSTRUCTOR
METHOD Default()
METHOD Destroy()
METHOD Initiate( hDlg ) INLINE Super:Initiate( hDlg ), ::Default()
METHOD HandleEvent( nMsg, nWParam, nLParam )
METHOD Display() INLINE ::BeginPaint(), ::Paint(), ::EndPaint()
METHOD Paint()
METHOD Dynamic()
METHOD Refresh() INLINE If( ::bGet != nil, ::SetText( Eval( ::bGet ) ),)
METHOD ReSize( nType, nWidth, nHeight ) INLINE ::Default(), Super:ReSize( nType, nWidth, nHeight )
METHOD SetText( cText ) INLINE ;
::cCaption := If( ::cPicture != nil,;
Transform( cText, ::cPicture ),;
cValToChar( cText ) ),;
::Default(), ::Paint()
METHOD VarPut( cValue )
ENDCLASS
//----------------------------------------------------------------------------//
METHOD New( nRow, nCol, bText, oWnd, cPicture, oFont,;
lCentered, lRight, lBottom, lBorder, lPixels, nClrText, nClrBack,;
nWidth, nHeight, cScroll, nSpeed, lWrap, lBlink,;
lDesign, lUpdate, lShaded, lBox, lRaised ) CLASS TDSay
DEFAULT nRow := 0, nCol := 0,;
lBorder := .f., lCentered := .f., lRight := .f., lBottom := .f., lPixels := .f.,;
oWnd := GetWndDefault(),;
nClrText := oWnd:nClrText, nClrBack := oWnd:nClrPane,;
nHeight := If( oFont != nil, Abs( oFont:nHeight ), SAY_CHARPIX_H ),;
lDesign := .f., bText := { || "" },;
lUpdate := .f., lShaded := .f., lBox := .f., lRaised := .f.
::l3D = lShaded .or. lBox .or. lRaised
::nAlign = nOr( If( lBottom, TA_BOTTOM, TA_TOP ),;
If( lCentered, TA_CENTER, If( lRight, TA_RIGHT, TA_LEFT ) ) )
::bGet = bText
::bSetGet = bText
::cPicture = cPicture
::cCaption = If( Empty( cPicture ), cValToChar( Eval( bText ) ),;
Transform( Eval( bText ), cPicture ) )
DEFAULT nWidth := ( If( oFont != nil, Abs( oFont:nWidth ), SAY_CHARPIX_W ) * Len( ::cCaption ) ) - 4 // 8
if ! lPixels
::nTop = nRow * If( oFont != nil, Abs( oFont:nHeight ), SAY_CHARPIX_H ) + 2 // 13
::nLeft = nCol * If( oFont != nil, Abs( oFont:nWidth ), SAY_CHARPIX_W ) // 8
else
::nTop = nRow
::nLeft = nCol
endif
::nBottom = ::nTop + nHeight - 1
::nRight = ::nLeft + nWidth - 1
DEFAULT nSpeed := 55, lWrap := .f., lBlink := .f.
::lScroll = ( cScroll != nil )
::lHorizontal = ( cScroll == "HORIZONTAL" )
::nSpeed = if( nSpeed < 50, ( 50 - nSpeed ) * 10, 100 - nSpeed )
::lWrap = lWrap
::lBlink = lBlink
::oWnd = oWnd
::oFont = oFont
::nId = ::GetNewId()
::nStyle = nOR( WS_CHILD, WS_VISIBLE,;
If( lDesign, nOr( WS_CLIPSIBLINGS, WS_TABSTOP ), 0 ),;
If( lBorder, WS_BORDER, 0 ) )
::lShaded = lShaded
::lBox = lBox
::lRaised = lRaised
::lDrag = lDesign
::
lCaptured = .f.
::lUpdate = lUpdate
::SetColor( nClrText, nClrBack )
::Register( nOR( CS_VREDRAW, CS_HREDRAW ) )
if ! Empty( oWnd:hWnd )
::Create()
::Default()
if ::l3D
::Set3DLook()
endif
oWnd:AddControl( Self )
else
oWnd:DefControl( Self )
endif
if ::lDrag
::CheckDots()
endif
return Self
//----------------------------------------------------------------------------//
METHOD ReDefine( nId, bText, oWnd, cPicture, lCentered, lRight, lBottom,;
nClrText, nClrBack, cScroll, nSpeed, lWrap, lBlink,;
lUpdate, oFont, lShaded, lBox, lRaised ) CLASS TDSay
DEFAULT lCentered := .f., lRight := .f., lBottom := .f.,;
nClrText := oWnd:nClrText, nClrBack := oWnd:nClrPane,;
oWnd := GetWndDefault(),;
lUpdate := .f., lShaded := .f., lBox := .f., lRaised := .f.
::l3D = lShaded .or. lBox .or. lRaised
::nId = nId
::nAlign = nOr( If( lBottom, TA_BOTTOM, TA_TOP ),;
If( lCentered, TA_CENTER, If( lRight, TA_RIGHT, TA_LEFT ) ) )
::bGet = bText
::bSetGet = bText
::cPicture = cPicture
::oFont = oFont
if bText != nil
::cCaption = If( Empty( cPicture ), cValToChar( Eval( bText ) ),;
Transform( Eval( bText ), cPicture ) )
endif
DEFAULT nSpeed := 55, lWrap := .f., lBlink := .f.
::lScroll = ( cScroll != nil )
::lHorizontal = ( cScroll == "HORIZONTAL" )
::nSpeed = if( nSpeed < 50, ( 50 - nSpeed ) * 10, 100 - nSpeed )
::lWrap = lWrap
::lBlink = lBlink
::oWnd = oWnd
::hWnd = 0
::lShaded = lShaded
::lBox = lBox
::lRaised = lRaised
::lDrag = .f.
::
lCaptured = .f.
::lUpdate = lUpdate
::SetColor( nClrText, nClrBack )
::Register( nOR( CS_VREDRAW, CS_HREDRAW ) )
if oWnd != nil
oWnd:DefControl( Self )
endif
return Self
//----------------------------------------------------------------------------//
METHOD HandleEvent( nMsg, nWParam, nLParam ) CLASS TDSay
if ::lDrag .and. nMsg == WM_NCHITTEST
return DefWindowProc( ::hWnd, nMsg, nWParam, nLParam )
endif
return Super:HandleEvent( nMsg, nWParam, nLParam )
//----------------------------------------------------------------------------//
METHOD Default() CLASS TDSay
local lCentered := nAnd( ::nAlign, TA_CENTER ) == TA_CENTER
local lRight := nAnd( ::nAlign, TA_RIGHT ) == TA_RIGHT
local lBottom := nAnd( ::nAlign, TA_BOTTOM ) == TA_BOTTOM
if ::oFont != nil
::SetFont( ::oFont )
else
::SetFont( ::oWnd:oFont )
endif
::nTxtWidth = 0
::nTxtHeight = GetTextHeight( ::hWnd, 0 )
::aCaption = Array( MLCount( ::cCaption, 254 ) )
AEval( ::aCaption, {|c, n| ::aCaption[ n ] := Trim( MemoLine( ::cCaption, 252, n ) ),;
::nTxtWidth := Max( ::nTxtWidth, GetTextWidth( 0, ::aCaption[ n ],;
if( ::oFont != nil, ::oFont:hFont, 0 ) ) ) } )
::aRect := GetClientRect( ::hWnd )
::nDTop := ::nTTop := if( lBottom, ::aRect[ 3 ], 0 )
::nDLeft := ::nTLeft := if( lCentered, int( ::aRect[ 4 ] / 2 ), if( lRight, ::aRect[ 4 ], 0 ) )
if ::lBox
::aRect := { 2, 2, ::aRect[ 3 ] - 2, ::aRect[ 4 ] - 2 }
elseif ::lShaded .or. ::lRaised
::aRect := { 1, 1, ::aRect[ 3 ] - 1, ::aRect[ 4 ] - 1 }
endif
if ::lScroll
if ::lHorizontal
::nLong := Max( ::nTxtWidth, ::aRect[ 4 ] )
else
::nLong := Max( ::nTxtHeight * len( ::aCaption ), ::aRect[ 3 ] )
endif
endif
InvalidateRect( ::hWnd, ::aRect, .t. )
::lView := .t.
// Call dynamic and blinking
if !::lDrag
if ::lScroll .and. ::oTimer = nil
DEFINE TIMER ::oTimer INTERVAL ::nSpeed ACTION ::Dynamic() OF Self
ACTIVATE TIMER ::oTimer
endif
if ::lBlink .and. AScan( aTimer, { | oCtrl | oCtrl == Self } ) == 0
AAdd( aTimer, Self )
if oTimer = nil
DEFINE TIMER oTimer INTERVAL 300 ACTION Blink() OF ::oWnd
ACTIVATE TIMER oTimer
endif
endif
endif
return nil
//----------------------------------------------------------------------------//
METHOD Destroy() CLASS TDSay
if ::lBlink
ADel( aTimer, AScan( aTimer, { |o| o == Self} ) )
ASize( aTimer, len( aTimer) - 1 )
if len( aTimer ) = 0
oTimer := nil
endif
endif
return Super:Destroy()
//----------------------------------------------------------------------------//
METHOD Paint() CLASS TDSay
local n
local nColorShadow, nColorLight
::GetDC()
if ::lActive
if ::lView
for n := 1 to len( ::aCaption )
WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight, ::nDLeft, ::aCaption[ n ], ::nClrText,,;
If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
next
if ::lScroll .and. ::lWrap
if ::lHorizontal
for n := 1 to len( ::aCaption )
WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight, ::nDLeft + ::nLong, ::aCaption[ n ], ::nClrText,,;
If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
next
else
for n := 1 to len( ::aCaption )
WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight + ::nLong, ::nDLeft, ::aCaption[ n ], ::nClrText,,;
If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
next
endif
endif
else
/* //-> Para que o BLINKING nao trave no WINDOWS XP
//-> Modificado em 01/01/2008
Hay que hacer esta modificación en la clase TDSay:
Código:
METHOD Paint() CLASS TDSay
*/
// InvalidateRect( ::hWnd, ::aRect, .t. )
FillRect( ::hDC, GetClientRect( ::hWnd ), ::oBrush:hBrush )
/*
El intervalo del timer lo he pasado de 300 a 600, pero eso será según las preferencias de cada uno
regards, saludos
Antonio Linares
www.fivetechsoft.com
*/
endif
else
nColorShadow := GetSysColor( COLOR_BTNSHADOW )
nColorLight := GetSysColor( COLOR_BTNHIGHLIGHT )
for n := 1 to len( ::aCaption )
WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight + 1, ::nDLeft + 1, ::aCaption[ n ], nColorLight,,;
If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight, ::nDLeft, ::aCaption[ n ], nColorShadow,,;
If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
next
endif
// 3D
if ::lShaded
WndInset( ::hWnd, ::hDC ) // SHADED, SHADOW
endif
if ::lRaised
WndRaised( ::hWnd, ::hDC ) // RAISED
endif
if ::lBox
WndBoxIn( ::hDC, 0, 0, ::nBottom-::nTop, ::nRight-::nLeft )
WndBoxRaised( ::hDC, 1, 1, ::nBottom-::nTop-1, ::nRight-::nLeft-1 )
endif
::ReleaseDC()
return nil
//----------------------------------------------------------------------------//
METHOD Dynamic() CLASS TDSay
local nSpeed := if( ::nSpeed < 50, int( ( 50 - ::nSpeed + 5 ) / 5 ), 1 )
if !::lActive
return nil
endif
if ::lHorizontal
::nDLeft -= nSpeed
if ::nDLeft + ::nLong < ::nTLeft
if ::lWrap
::nDLeft := ::nDLeft + ::nLong
else
::oTimer:End()
endif
endif
ScrollWindow( ::hWnd, -nSpeed, 0, ::aRect, ::aRect )
else
::nDTop -= nSpeed
if ::nDTop + ::nLong < if( ::nTTop = 0, 0, ::nTxtHeight )
if ::lWrap
::nDTop := ::nDTop + ::nLong
else
::oTimer:End()
endif
endif
ScrollWindow( ::hWnd, 0, -nSpeed, ::aRect, ::aRect )
endif
/* It is not necessary to use the method 'Paint()' because
'ScrollWindow()' he calls directly to the method 'Paint()' */
return nil
//----------------------------------------------------------------------------//
METHOD VarPut( cValue ) CLASS TDSay
if ! Empty( ::cPicture )
cValue = Transform( cValue, ::cPicture )
else
cValue = cValToChar( cValue )
endif
::bGet = { || cValue }
return nil
// Static functions
//----------------------------------------------------------------------------//
static Function Blink()
AEval( aTimer, {| oCtrl | oCtrl:lView := !oCtrl:lView, if( oCtrl:lActive, oCtrl:Paint(), ) } )
return nil