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How to define a gif from RC file with @say
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Posted:
Thu Oct 08, 2009 8:14 pm
by sambomb
Hi, I want to make a "fake" progress bar to use like a MsgRun()
In this I will use five bitmaps, each featuring a part of a continuous progress bar, and a Timer to change between each one so I don't need to know the time and my user's will know that the program has not crashed
My trouble is:
Change or do something like MsgRun()
Find or do the bitmaps
Use everything in @say
Do it compatible with five 2.6
Anyone want to try?
Ex:
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Re: How to make a "Fake progress bar"
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Posted:
Thu Oct 08, 2009 9:04 pm
by Otto
Have you had a look at the Fivewin sample <filecopy.prg>
Best regards,
Otto
![Image](http://www.atzwanger-software.com/fw/filecopy.jpg)
- Code: Select all Expand view
// Using system AVIs
#include "FiveWin.ch"
function Main()
local oDlg, oAvi
DEFINE DIALOG oDlg TITLE "Copying files..."
@ 1, 1 VIDEO oAvi FILE "..\avis\download.avi" SIZE 134, 30 NOBORDER
ACTIVATE DIALOG oDlg CENTERED ;
ON INIT oAvi:Play()
return nil
Re: How to make a "Fake progress bar"
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Posted:
Fri Oct 09, 2009 9:53 am
by Silvio
on Olivares site there is old canal5 meter class
Re: How to make a "Fake progress bar"
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Posted:
Fri Oct 09, 2009 1:23 pm
by sambomb
@Otto, thanks an Avi or maybe just a GIF will be better than many bitmaps more the timer...
@Silvio, I don't have an open internet, could you post the code here?
Re: How to make a "Fake progress bar"
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Posted:
Fri Oct 09, 2009 4:59 pm
by sambomb
There is the code until now:
- Code: Select all Expand view
****************************************************************************
static function MsgGif(cCaption, cTitle, bAction)
****************************************************************************
*
* Apresentar mensagem de espera com barra de progresso continua
* Parametros: cCaption, cTitle, bAction
* Retorno: cTempoDecorrido
*
* Autor: Samir
* 9/10/2009 - 13:43:50
*
****************************************************************************
local cTempoInicial := "". cTempoFinal := "", cTempoDecorrido := ""
LOCAL oDlg, nWidth
cTempoInicial := Time()
DEFAULT cCaption := "Please, wait...",;
bAction := { || WaitSeconds( 1 ) }
IF cTitle == NIL
DEFINE DIALOG oDlg ;
FROM 0,0 TO 3, Len( cCaption ) + 4 ;
STYLE nOr( DS_MODALFRAME, WS_POPUP )
ELSE
DEFINE DIALOG oDlg ;
FROM 0,0 TO 4, Max( Len( cCaption ), Len( cTitle ) ) + 4 ;
TITLE cTitle ;
STYLE DS_MODALFRAME
ENDIF
oDlg:bStart := { || Eval( bAction, oDlg ), oDlg:End(), SysRefresh() }
oDlg:cMsg := cCaption
nWidth := oDlg:nRight - oDlg:nLeft
ACTIVATE DIALOG oDlg;
CENTER ;
ON PAINT oDlg:Say( 11, 0, xPadC( oDlg:cMsg, nWidth ),,,, .T. )
cTempoFinal := Time()
cTempoDecorrido := ElapTime(cTempoFinal,cTempoInicial)
Return cTempoDecorrido
/*------------------------------------------------------------------------*/
The size of the gif is 88x13, how to add him from the RC File?
Re: How to define a gif from RC file with @say
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Posted:
Fri Oct 09, 2009 7:33 pm
by Silvio
I cannot post here
Re: How to define a gif from RC file with @say
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Posted:
Fri Oct 09, 2009 7:42 pm
by sambomb
Silvio wrote:I cannot post here
Post how to insert the gif in this code that I posted, loading the gif from a RC file
Re: How to define a gif from RC file with @say
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Posted:
Sat Oct 10, 2009 7:22 am
by Silvio
If you use PellesC I think you can inser a gif on Rc
Or you can use many BMPs to create a animation
Many Year ago Someone ( I cannot called he here) created something of that you want create
This man is Fernandez Garcia called P***.
I cannot post here his class.
But if you search on Olivares Site you can found it
Re: How to define a gif from RC file with @say
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Posted:
Sat Oct 10, 2009 7:23 am
by Silvio
But I say to you to use many bitmaps no gif
Re: How to define a gif from RC file with @say
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Posted:
Tue Oct 13, 2009 11:26 am
by sambomb
Silvio, how to add to the RC I know, but don't know how to invoke the gif and animate him in my code.
Re: How to define a gif from RC file with @say
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Posted:
Tue Oct 13, 2009 11:55 am
by James Bott
> but don't know how to invoke the gif and animate him in my code
How about just converting the animated GIF to AVI?
James
Re: How to define a gif from RC file with @say
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Posted:
Tue Oct 13, 2009 1:02 pm
by sambomb
Hi James, this is a possible solution, but I don't know how to invoke an AVI from resource too... can you post an example?
Re: How to define a gif from RC file with @say
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Posted:
Tue Oct 13, 2009 1:21 pm
by James Bott
Why must the AVI be in a resource file?
James
Re: How to define a gif from RC file with @say
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Posted:
Tue Oct 13, 2009 2:50 pm
by sambomb
Because I wanna that the file will be inside the exe, so I must use resource....
Re: How to define a gif from RC file with @say
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Posted:
Tue Oct 13, 2009 2:57 pm
by James Bott
>Because I wanna that the file will be inside the exe, so I must use resource....
Sometimes the level of effort required is not worth the return on the investment.
Personally, I wouldn't want to put a large AVI or GIF into the EXE. The animation will likely be larger than the EXE.
James