In our program we have an TIconGroup and we see that when it is empty it crashes if you press a key.
the method:
- Code: Select all Expand view
- METHOD KeyDown( nKey, nFlags ) CLASS TIconGroup
local nAt := ::nFocused
local nLen := Len( ::aIcons )
local cPrompt := ::aPrompts[ nAt ]
do case
case nKey == VK_UP .or. nKey == VK_LEFT
if --nAT < 1
nAt = nLen
endif
::ChangeFocus( nAt )
Eval( ::oVScroll:bGoUp )
return 0
case nKey == VK_DOWN .or. nKey == VK_RIGHT
if ++nAT > nLen
nAt = 1
endif
::ChangeFocus( nAt )
Eval( ::oVScroll:bGoDown )
return 0
case nKey == VK_HOME
::ChangeFocus( 1 )
return 0
case nKey == VK_END
::ChangeFocus( nLen )
return 0
case nKey == VK_RETURN
Eval( ::aActions[ nAt ], Self )
return 0
case nKey == VK_F2
if ::lAutoEdit
::lEdit := .t.
::EditPrompt( nAt, cPrompt,;
{|uVar| if( uVar != nil, ::aPrompts[ nAt ] := uVar, ), ::DrawIcon( nAt ) },;
GetSysColor( COLOR_WINDOWTEXT ), GetSysColor( COLOR_CAPTIONTEXT ) ) // ::nClrText, ::nClrPane
return 0
endif
endcase
return ::Super:KeyDown( nKey, nFlags )
should be fixed in this way
- Code: Select all Expand view
- METHOD KeyDown( nKey, nFlags ) CLASS TIconGroup
local nAt := ::nFocused
local nLen := Len( ::aIcons )
local cPrompt
if nLen = 0 //<-- added
return //<-- added
endif //<-- added
if nAt = 0 //<-- added
nAt:=1 //<-- added
endif //<-- added
do case
case nKey == VK_UP .or. nKey == VK_LEFT
if --nAT < 1
nAt = nLen
endif
::ChangeFocus( nAt )
Eval( ::oVScroll:bGoUp )
return 0
case nKey == VK_DOWN .or. nKey == VK_RIGHT
if ++nAT > nLen
nAt = 1
endif
::ChangeFocus( nAt )
Eval( ::oVScroll:bGoDown )
return 0
case nKey == VK_HOME
::ChangeFocus( 1 )
return 0
case nKey == VK_END
::ChangeFocus( nLen )
return 0
case nKey == VK_RETURN
Eval( ::aActions[ nAt ], Self )
return 0
case nKey == VK_F2
if ::lAutoEdit
cPrompt := ::aPrompts[ nAt ] //<-- moved
::lEdit := .t.
::EditPrompt( nAt, cPrompt,;
{|uVar| if( uVar != nil, ::aPrompts[ nAt ] := uVar, ), ::DrawIcon( nAt ) },;
GetSysColor( COLOR_WINDOWTEXT ), GetSysColor( COLOR_CAPTIONTEXT ) ) // ::nClrText, ::nClrPane
return 0
endif
endcase
return ::Super:KeyDown( nKey, nFlags )
Personally I would have used the aCoors to select next icon based on keys...