Animazione con bitmap

Moderator: Enrico Maria Giordano

Animazione con bitmap

Postby Pier Luigi » Thu Aug 16, 2007 8:15 am

In un programma ho inserito una breve animazione utilizzando una serie di bitmap unitamente alla funzione SetBmp. Funziona egregiamente, ma durante l'animazione, l'immagine "sfarfalla", "lampeggia" (non so come definirla). E' possibile eliminare questo fenomeno?

Grazie.
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Postby Antonio Linares » Thu Aug 16, 2007 8:23 am

Pier,

Are you using XP themes ? Are the images painted transparently ?
regards, saludos

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Postby Pier Luigi » Thu Aug 16, 2007 8:32 am

Yes, I use XP themes and the image is painted transparently.

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Postby Antonio Linares » Thu Aug 16, 2007 8:50 am

Pier,

I guess that you mean "flickering". If yes, then Class TBitmap already uses "double buffer" painting technique to avoid the flickering.

Please check if your source\classes\bitmap.prg file contains these lines:
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METHOD Paint() CLASS TBitmap

   local aInfo := ::DispBegin()
   ...
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Re: Animazione con bitmap

Postby Enrico Maria Giordano » Thu Aug 16, 2007 9:46 am

Con un esempio minimale del problema sarebbe più facile aiutarti.

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Postby Antonio Linares » Thu Aug 16, 2007 11:37 am

Dear Enrico,

Your mail server has blocked ours again:
<e.m.giordano@alice.it>:
85.33.2.53 does not like recipient.
Remote host said: 550 5.7.1 213.149.226.3 has been blocked by abuseat
Giving up on 85.33.2.53.

so the forums can't notify you again. You could get a new gmail account
regards, saludos

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Postby Pier Luigi » Thu Aug 16, 2007 5:00 pm

Antonio,

It is ok! I used one old version of Bitmap class :oops:

One question:

I would want the resize of a bitmap.
Can I use the function ::DispBegin() with WndSetSize() to avoid the "flickering" ?

For example:

aInfo := oBmp:DispBegin()
WndSetSize( oBmp:hWnd, nWidth, nHeight, .t. )
...

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Postby Antonio Linares » Thu Aug 16, 2007 5:08 pm

Pier,

The double buffer painting is only required at the Paint() method. If you resize the control, it should not flick
regards, saludos

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