... aHBitMaps:=Array( 5 ) aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level4.bmp" ),; ReadBitmap( 0, CurDir() ...