Search found 22 matches: level1

Searched query: level1

by nageswaragunupudi
Sun Jul 17, 2016 12:02 pm
Forum: FiveWin para Harbour/xHarbour
Topic: Nuevo FWH 16.05
Replies: 12
Views: 4471

Re: Nuevo FWH 16.05

... to have both bitmaps and prompts then please use:

oCol:SetCheck( aBitmaps, .T., aPrompts )
In your case :
oBrw:aCols[ 1 ]:SetCheck( { "Imagenes\level1.bmp", "Imagenes\level2.bmp" }, .T., { "S", "N" } )
If there is any specific problem with XP, we shall look into.
Note: Please never use bStrData ...
by luisduque
Sat Jul 16, 2016 7:32 pm
Forum: FiveWin para Harbour/xHarbour
Topic: Nuevo FWH 16.05
Replies: 12
Views: 4471

Re: Nuevo FWH 16.05

... lib ni libmysql64.lib
Dice: La aplicaciòn no se pudo iniciar correctamente (0xc000007b)

En windows XP

oBrw:aCols[ 1 ]:SetCheck( { "Imagenes\level1.bmp", "Imagenes\level2.bmp" }, {|| algo()})
no sirve no salen los bmp, probè agregandole
oBrw:aCols[ 1 ]:bStrData := { || If(Tabla->CHECKP, "S ...
by Silvio.Falconi
Tue Jan 20, 2015 1:09 pm
Forum: FiveWin for Harbour/xHarbour
Topic: one array from two ( sudoku revenge)
Replies: 5
Views: 1347

Re: one array from two ( sudoku revenge)

Uwe,

http://www.eoeo.it/wp-content/uploads/2015/01/vv.jpg

save level1.txt into .\data folder

I put also the color but it not run ok (see ColorCellNew())

I made the func Wichnumbers to show on say the number possibles but this functionnot run ok

//Project sudoku with xbrowse ...
by Silvio.Falconi
Sat Jan 17, 2015 8:08 pm
Forum: FiveWin for Harbour/xHarbour
Topic: Sudoku with fwh
Replies: 28
Views: 9152

Re: Sudoku with fwh

... Each regions must have the sequence 123456789
each line must have the sequence 123456789
each column must have the sequence 123456789

I have many tests files for each level -
Level1 45 numbers inserted from pc
level2 40 numbers
level3 35 numbers
level4 30 numbers
level5 27 numbers
level6 25 numbers
by Silvio.Falconi
Thu Jan 15, 2015 12:27 pm
Forum: FiveWin for Harbour/xHarbour
Topic: create an arra from txt file
Replies: 7
Views: 2785

create an arra from txt file

I have a file txt "level1.txt" type :

001700509573024106800501002700295018009400305652800007465080071000159004908007053
029650178705180600100900500257800309600219005900007046573400021800020453010395000
008203500009670408346050702430010059967005001000496203280034067703500904004107020 ...
by Rick Lipkin
Mon May 21, 2012 8:09 pm
Forum: FiveWin for Harbour/xHarbour
Topic: Passing variables by reference in nested functions
Replies: 12
Views: 4000

Passing variables by reference in nested functions

... consider the below pseudo example .. I can not use any Static or Public variable declarations. It appears that xTotal can be modified in Function Level1 but not any deeper and still seen in Main() with the modified values.

Am I doing something wrong in syntactically passing the parameter below ...
by noe aburto
Sat Dec 18, 2010 9:34 pm
Forum: FiveWin para Harbour/xHarbour
Topic: Bitmaps en TsButton: M. Mercado
Replies: 0
Views: 393

Bitmaps en TsButton: M. Mercado

... oBtn|If(oBtn:lMouseOver.or.oBtn:lFocused,COLOR_MAGENTA,If(oBtn:lPressed,COLOR_BLANCO,aCOLOR(10)))}

@ 0,nDer SBUTTON oBtn FILE 'LEVEL2.BMP','LEVEL1.BMP' OF oDLG SIZE 8,8;
ACTION (...)
COLOR COLOR_ACEPTA;
PIXEL
Tengo antes de este boton una serie de gets, y al llegar al oBtn como puedo hacer ...
by Silvio
Thu Aug 13, 2009 2:48 pm
Forum: FiveWin for Pocket PC
Topic: Bitmap on listbox
Replies: 8
Views: 2394

Re: Bitmap on listbox

thanks to All
NOW i SEE BITMAPS ON listbox

the error I made is this :

aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level4.bmp" ),;
ReadBitmap( 0 ...
by Silvio
Mon May 11, 2009 12:25 pm
Forum: FiveWin for Pocket PC
Topic: FOLDER CLASS BUG RESOLVED!!!
Replies: 4
Views: 1298

Re: FOLDER CLASS BUG

... Main()

local oDlgClient , oTabs
local oLbx
local cVar
local aHBitMaps:=Array( 5 )
local n




aHBitMaps:= { ReadBitmap( 0, CurDir() +"Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir ...
by Silvio
Wed May 06, 2009 8:27 pm
Forum: FiveWin for Pocket PC
Topic: compile error
Replies: 6
Views: 1707

Re: compile error

... not show nitmaps on nlevel field
and it not show color of the listbox


local aHBitMaps:=Array( 5 )
aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir ...
by Silvio
Wed Apr 22, 2009 9:53 am
Forum: FiveWin for Pocket PC
Topic: tsbutton or btnbmp ?
Replies: 2
Views: 579

tsbutton or btnbmp ?

I must use a control type tsbutton on fwppc because I must change bitmap on buttom ( level1,level2,level3, level4)
How I can make ?
I cannot compile tsbutton on fwppc and the btnbmp class for fwppc not have this possibilities.
by Daniel Garcia-Gil
Fri Jan 23, 2009 11:13 pm
Forum: FiveWin para Harbour/xHarbour
Topic: Ayuda o ejemplo de Listbox o xBrowse con check box...
Replies: 7
Views: 2741

Re: Ayuda o ejemplo de Listbox o xBrowse con check box...

... usa para activar y otra para desactivar segun el valor del campo logico...

te dejo un ejemplo usa las imagenes que trae fivewin \fwh\bitmaps\ ... level1.bmp y level2.bmp, te repito puedes usar las imagenes que quieras para mostrar la activacion y desactivacion
la DBF usada es la encontrada en los ...
by yury
Mon Sep 01, 2008 8:13 pm
Forum: FiveWin for Harbour/xHarbour
Topic: Treeview with Imagelist dont show the bitmap
Replies: 2
Views: 830

Treeview with Imagelist dont show the bitmap

Hi everyone,

The code above should show the bitmap LOGOFF in prompt Level1 , ARQMIN in prompt Level2 and KEY_UP in prompt Level3...

But only show bitmap in first prompt, in the others show a blank space


DEFINE WINDOW oWndx FROM 1, 1 TO 31,95 TITLE 'Test' COLOR CLR_BLACK,CLR_WHITE


DEFINE ...
by Antonio Linares
Tue Jun 10, 2008 6:36 pm
Forum: FiveWin para Harbour/xHarbour
Topic: Uso de Tree para XBrowse
Replies: 9
Views: 1887

... 40; nil, { "OPEN", "CLOSE", "GREEN" } ) // build tree structure from the array automatically

oWnd:oClient := oBrw

ACTIVATE WINDOW oWnd


return nil

GREEN BITMAP "..\bitmaps\level1.bmp"
OPEN BITMAP "..\bitmaps\16x16\folder3.bmp"
CLOSE BITMAP "..\bitmaps\16x16\folder.bmp"
by Ruben
Tue Mar 04, 2008 2:51 pm
Forum: FiveWin para Harbour/xHarbour
Topic: Problema con Inkey y BKEYDOWN
Replies: 7
Views: 2179

Trate de Adecuarlo pero me marca error

... local oBrow, nKey, oGet
local oDlg, oBrw
local oLbx
local cVar
local n
local oDlg1


local aHBitMaps:= { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ;
ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ;
ReadBitmap( 0 ...