... to have both bitmaps and prompts then please use:
oCol:SetCheck( aBitmaps, .T., aPrompts )
In your case :
oBrw:aCols[ 1 ]:SetCheck( { "Imagenes\level1.bmp", "Imagenes\level2.bmp" }, .T., { "S", "N" } )
If there is any specific problem with XP, we shall look into.
Note: Please never use bStrData ...
Search found 22 matches: level1
Searched query: level1
- Sun Jul 17, 2016 12:02 pm
- Forum: FiveWin para Harbour/xHarbour
- Topic: Nuevo FWH 16.05
- Replies: 12
- Views: 4471
- Sat Jul 16, 2016 7:32 pm
- Forum: FiveWin para Harbour/xHarbour
- Topic: Nuevo FWH 16.05
- Replies: 12
- Views: 4471
Re: Nuevo FWH 16.05
... lib ni libmysql64.lib
Dice: La aplicaciòn no se pudo iniciar correctamente (0xc000007b)
En windows XP
oBrw:aCols[ 1 ]:SetCheck( { "Imagenes\level1.bmp", "Imagenes\level2.bmp" }, {|| algo()})
no sirve no salen los bmp, probè agregandole
oBrw:aCols[ 1 ]:bStrData := { || If(Tabla->CHECKP, "S ...
Dice: La aplicaciòn no se pudo iniciar correctamente (0xc000007b)
En windows XP
oBrw:aCols[ 1 ]:SetCheck( { "Imagenes\level1.bmp", "Imagenes\level2.bmp" }, {|| algo()})
no sirve no salen los bmp, probè agregandole
oBrw:aCols[ 1 ]:bStrData := { || If(Tabla->CHECKP, "S ...
- Tue Jan 20, 2015 1:09 pm
- Forum: FiveWin for Harbour/xHarbour
- Topic: one array from two ( sudoku revenge)
- Replies: 5
- Views: 1347
Re: one array from two ( sudoku revenge)
Uwe,
http://www.eoeo.it/wp-content/uploads/2015/01/vv.jpg
save level1.txt into .\data folder
I put also the color but it not run ok (see ColorCellNew())
I made the func Wichnumbers to show on say the number possibles but this functionnot run ok
//Project sudoku with xbrowse ...
http://www.eoeo.it/wp-content/uploads/2015/01/vv.jpg
save level1.txt into .\data folder
I put also the color but it not run ok (see ColorCellNew())
I made the func Wichnumbers to show on say the number possibles but this functionnot run ok
//Project sudoku with xbrowse ...
- Sat Jan 17, 2015 8:08 pm
- Forum: FiveWin for Harbour/xHarbour
- Topic: Sudoku with fwh
- Replies: 28
- Views: 9152
Re: Sudoku with fwh
... Each regions must have the sequence 123456789
each line must have the sequence 123456789
each column must have the sequence 123456789
I have many tests files for each level -
Level1 45 numbers inserted from pc
level2 40 numbers
level3 35 numbers
level4 30 numbers
level5 27 numbers
level6 25 numbers
each line must have the sequence 123456789
each column must have the sequence 123456789
I have many tests files for each level -
Level1 45 numbers inserted from pc
level2 40 numbers
level3 35 numbers
level4 30 numbers
level5 27 numbers
level6 25 numbers
- Thu Jan 15, 2015 12:27 pm
- Forum: FiveWin for Harbour/xHarbour
- Topic: create an arra from txt file
- Replies: 7
- Views: 2785
create an arra from txt file
I have a file txt "level1.txt" type :
001700509573024106800501002700295018009400305652800007465080071000159004908007053
029650178705180600100900500257800309600219005900007046573400021800020453010395000
008203500009670408346050702430010059967005001000496203280034067703500904004107020 ...
001700509573024106800501002700295018009400305652800007465080071000159004908007053
029650178705180600100900500257800309600219005900007046573400021800020453010395000
008203500009670408346050702430010059967005001000496203280034067703500904004107020 ...
- Mon May 21, 2012 8:09 pm
- Forum: FiveWin for Harbour/xHarbour
- Topic: Passing variables by reference in nested functions
- Replies: 12
- Views: 4000
Passing variables by reference in nested functions
... consider the below pseudo example .. I can not use any Static or Public variable declarations. It appears that xTotal can be modified in Function Level1 but not any deeper and still seen in Main() with the modified values.
Am I doing something wrong in syntactically passing the parameter below ...
Am I doing something wrong in syntactically passing the parameter below ...
- Sat Dec 18, 2010 9:34 pm
- Forum: FiveWin para Harbour/xHarbour
- Topic: Bitmaps en TsButton: M. Mercado
- Replies: 0
- Views: 393
Bitmaps en TsButton: M. Mercado
... oBtn|If(oBtn:lMouseOver.or.oBtn:lFocused,COLOR_MAGENTA,If(oBtn:lPressed,COLOR_BLANCO,aCOLOR(10)))}
@ 0,nDer SBUTTON oBtn FILE 'LEVEL2.BMP','LEVEL1.BMP' OF oDLG SIZE 8,8;
ACTION (...)
COLOR COLOR_ACEPTA;
PIXEL
Tengo antes de este boton una serie de gets, y al llegar al oBtn como puedo hacer ...
@ 0,nDer SBUTTON oBtn FILE 'LEVEL2.BMP','LEVEL1.BMP' OF oDLG SIZE 8,8;
ACTION (...)
COLOR COLOR_ACEPTA;
PIXEL
Tengo antes de este boton una serie de gets, y al llegar al oBtn como puedo hacer ...
- Thu Aug 13, 2009 2:48 pm
- Forum: FiveWin for Pocket PC
- Topic: Bitmap on listbox
- Replies: 8
- Views: 2394
Re: Bitmap on listbox
thanks to All
NOW i SEE BITMAPS ON listbox
the error I made is this :
aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level4.bmp" ),;
ReadBitmap( 0 ...
NOW i SEE BITMAPS ON listbox
the error I made is this :
aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level4.bmp" ),;
ReadBitmap( 0 ...
- Mon May 11, 2009 12:25 pm
- Forum: FiveWin for Pocket PC
- Topic: FOLDER CLASS BUG RESOLVED!!!
- Replies: 4
- Views: 1298
Re: FOLDER CLASS BUG
... Main()
local oDlgClient , oTabs
local oLbx
local cVar
local aHBitMaps:=Array( 5 )
local n
aHBitMaps:= { ReadBitmap( 0, CurDir() +"Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir ...
local oDlgClient , oTabs
local oLbx
local cVar
local aHBitMaps:=Array( 5 )
local n
aHBitMaps:= { ReadBitmap( 0, CurDir() +"Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir ...
- Wed May 06, 2009 8:27 pm
- Forum: FiveWin for Pocket PC
- Topic: compile error
- Replies: 6
- Views: 1707
Re: compile error
... not show nitmaps on nlevel field
and it not show color of the listbox
local aHBitMaps:=Array( 5 )
aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir ...
and it not show color of the listbox
local aHBitMaps:=Array( 5 )
aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ;
ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ;
ReadBitmap( 0, CurDir ...
- Wed Apr 22, 2009 9:53 am
- Forum: FiveWin for Pocket PC
- Topic: tsbutton or btnbmp ?
- Replies: 2
- Views: 579
tsbutton or btnbmp ?
I must use a control type tsbutton on fwppc because I must change bitmap on buttom ( level1,level2,level3, level4)
How I can make ?
I cannot compile tsbutton on fwppc and the btnbmp class for fwppc not have this possibilities.
How I can make ?
I cannot compile tsbutton on fwppc and the btnbmp class for fwppc not have this possibilities.
- Fri Jan 23, 2009 11:13 pm
- Forum: FiveWin para Harbour/xHarbour
- Topic: Ayuda o ejemplo de Listbox o xBrowse con check box...
- Replies: 7
- Views: 2741
Re: Ayuda o ejemplo de Listbox o xBrowse con check box...
... usa para activar y otra para desactivar segun el valor del campo logico...
te dejo un ejemplo usa las imagenes que trae fivewin \fwh\bitmaps\ ... level1.bmp y level2.bmp, te repito puedes usar las imagenes que quieras para mostrar la activacion y desactivacion
la DBF usada es la encontrada en los ...
te dejo un ejemplo usa las imagenes que trae fivewin \fwh\bitmaps\ ... level1.bmp y level2.bmp, te repito puedes usar las imagenes que quieras para mostrar la activacion y desactivacion
la DBF usada es la encontrada en los ...
- Mon Sep 01, 2008 8:13 pm
- Forum: FiveWin for Harbour/xHarbour
- Topic: Treeview with Imagelist dont show the bitmap
- Replies: 2
- Views: 830
Treeview with Imagelist dont show the bitmap
Hi everyone,
The code above should show the bitmap LOGOFF in prompt Level1 , ARQMIN in prompt Level2 and KEY_UP in prompt Level3...
But only show bitmap in first prompt, in the others show a blank space
DEFINE WINDOW oWndx FROM 1, 1 TO 31,95 TITLE 'Test' COLOR CLR_BLACK,CLR_WHITE
DEFINE ...
The code above should show the bitmap LOGOFF in prompt Level1 , ARQMIN in prompt Level2 and KEY_UP in prompt Level3...
But only show bitmap in first prompt, in the others show a blank space
DEFINE WINDOW oWndx FROM 1, 1 TO 31,95 TITLE 'Test' COLOR CLR_BLACK,CLR_WHITE
DEFINE ...
- Tue Jun 10, 2008 6:36 pm
- Forum: FiveWin para Harbour/xHarbour
- Topic: Uso de Tree para XBrowse
- Replies: 9
- Views: 1887
- Tue Mar 04, 2008 2:51 pm
- Forum: FiveWin para Harbour/xHarbour
- Topic: Problema con Inkey y BKEYDOWN
- Replies: 7
- Views: 2179
Trate de Adecuarlo pero me marca error
... local oBrow, nKey, oGet
local oDlg, oBrw
local oLbx
local cVar
local n
local oDlg1
local aHBitMaps:= { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ;
ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ;
ReadBitmap( 0 ...
local oDlg, oBrw
local oLbx
local cVar
local n
local oDlg1
local aHBitMaps:= { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32
ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ;
ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ;
ReadBitmap( 0 ...