... := 16 oLbx:nHeaderHeight := 16 oLbx:nFreeze := 4 oLbx:aHJustify:={2,2,2,2,2} oLbx:aJustify:={.t.,.f.,.t.,.t.,.t.} oLbx:lDrawFooters :=.T. oLbx:aActions := Array( 6 ) oLbx:aActions[1] := { || OrdenArEq( 3, 3 , oPreccos, oLbx,oWndFact01,aGets ) } oLbx:aActions[2] := { || OrdenArEq( 2, 3 , oPreccos, ...