... command and the menuitems Verify all Resolve method1 Resolve method2 Resolve method3 ---------------------- clear ---------------------- load a sudoku Save a sudoku
Silvio, the reason for the 2. xBrowse ( moved to the right hand side ) 1. I don't want to use the keyboard , to type a cellvalue. --- the numbered 1. col of the 2. browse works like a picklist of a number --- I just pick a number and click on any cell, I want to add it ( much better and faster ). 2....
yes but the user easy select allways the same sudoku ( he learn how resolve it )... ahahahahh :) Instead I made another function : the procedure select a sudolu on nRandom... Function SudokuLoad(nLevel) Local aLoadstring:= Load_File_Sudoku(nLevel) ...
I added some more functions : 1. The old selection http://www.pflegeplus.com/IMAGES/Sod1.jpg 2. Load the file http://www.pflegeplus.com/IMAGES/Sod2.jpg 3. Display the textfile ( includes 20 possible games ) with xBrowse and select a line http://www.pflegeplus&...
... color but it not run ok (see ColorCellNew()) I made the func Wichnumbers to show on say the number possibles but this functionnot run ok //Project sudoku with xbrowse#include "Fivewin.ch"#include "Xbrowse.ch"Static oSquareStatic aDataStatic aSudokuStatic aOriginalstatic oSayText1static ...
Silvio, I found another nice solution, that keeps the numbered area clean. http://www.pflegeplus.com/IMAGES/Sudoku3.jpg //Project sudoku with xbrowse#include "Fivewin.ch"#include "Xbrowse.ch"FUNCTION MAIN()Local odlg, oBrw1, oBrw2Local aSudoku := { ...
Silvio, the way You can control a xBrowse-cell from the matrix 9x9. Message on cell-click ( add the calculations what ever You want to do ) : ( only a click on a EMPTY cell is accepted ) I changed from numeric to character, to show empty cells It means for calculations the VAL( aSudoku[... ) must be...
yes allready made Bu then i not Know How control each cell try this test Function Main() Local odlg Local aSudoku := { { 0, 0, 0, 2, 0, 3, 8, 0, 1 }, ; { 0, 0, 0, 7, 0, 6, 0, 5, 2 }, ; { 2, 0, 0, 0, 0, 0, 0, 7, 9 }, ...
Silvio, YES, that is what I wanted to tell You, using xBrowse. My memory-game is created with XBROWSE . That makes is possible,to control all cells. Just in short the logic : each image is saved to a array like Image[5][6] // 5 Rows and 6 Cols. The 1. cell-click opens a image and saves the image-nam...
Uwe it not is the same perhaps you not know the rule of sudoku please go here http://www.sudoku.name I made this evening the resolve functions with some methods I saw the functions are good for the sudoku level 1,2,and 3 but from level4 i have some hard ...
Silvio, I think it comes close to the logic I'm using for my MEMORY-game this is much more complicated. You can use 4 players the same time with score-countings. You can download it for a test. http://forums.fivetechsupport.com/viewtopic.php?f=3&t=24794&p=137123&hilit=memory.zip#p137123 ...